v1.2.9 — Inventory Update
Wuxialogs » Devlog
Combat & Rewards
- Enemy drops are live: beasts and humans can drop herbs, meat, or roasted food.
- Cultivate Points: each level-up now grants points you can spend on cultivation choices (Max HP, Qi, Damage, items, etc.).
Permanent stat rewards no longer come directly from battle wins — they’ve been moved into this system.
Inventory System
- Events can now require, consume, or convert items.
Events & Exploration
- Added campfire warmth event with roasting and resting options.
Note: This may look like a small content drop, but it’s actually a big refactor under the hood. Please expect some unexpected bugs and let me know if you run into them!
Files
wuxialogs-html.zip Play in browser
Version 1.2.9.1 10 days ago
Wuxialogs
A text-based Wuxia RPG with tactical combat and immersive choices.
Status | In development |
Author | TextSloth |
Genre | Role Playing, Interactive Fiction |
Tags | choices-matter, martial-arts, Roguelike, Short, Story Rich, Text based, Turn-based, wuxia |
Languages | English |
More posts
- v1.3.2 — Balance & UI Update4 days ago
- v1.3.1 — Taunt, Reflect rework & Light Mode4 days ago
- v1.3.0 — Battle Update10 days ago
- v1.2.8 — Friday update11 days ago
- v1.2.7 — Saturday Update Log18 days ago
- v1.2.6 — Friday Update Backup & Restore System18 days ago
- v1.2.5 — Saturday Update24 days ago
- v1.2.3 — Monday Update30 days ago
- v1.2.2 — Weekend Update (Refactor & Translation Prep)30 days ago
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