v1.2.9 — Inventory Update


Combat & Rewards

  • Enemy drops are live: beasts and humans can drop herbs, meat, or roasted food.
  • Cultivate Points: each level-up now grants points you can spend on cultivation choices (Max HP, Qi, Damage, items, etc.).
    Permanent stat rewards no longer come directly from battle wins — they’ve been moved into this system.

Inventory System

  • Events can now require, consume, or convert items.

Events & Exploration

  • Added campfire warmth event with roasting and resting options.

Note: This may look like a small content drop, but it’s actually a big refactor under the hood. Please expect some unexpected bugs and let me know if you run into them!

Files

wuxialogs-html.zip Play in browser
Version 1.2.9.1 10 days ago

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