v1.2.7 — Saturday Update Log
Wuxialogs » Devlog
New Content
- Added several new exploration events (hazards, recovery spots, and loot stashes).
- Introduced more enemy types across early, mid, and late journeys — beasts, humans, and phantoms now have stronger variety.
Balance & Flow
- Improved game flow with distance-based event gates — encounters now scale better with your journey (early hazards taper off, new threats appear deeper in).
- Adjusted enemy levels and roles for smoother progression (fragile glass-cannon lynx, tanky boars, human disciples, late-game beasts).
Progress
- The game has finally been indexed on itch.io after a long 2-week wait.
- Fittingly, just like Wuxia Logs itself, the pace is a little slow — and I like it that way.
Misc
- General polish and tuning to make runs feel more natural and rewarding.
Files
wuxialogs-html.zip Play in browser
Version 1.2.7 74 days ago
Wuxialogs
A text-based Wuxia RPG with tactical combat and immersive choices.
| Status | In development |
| Author | TextSloth |
| Genre | Role Playing, Interactive Fiction |
| Tags | choices-matter, martial-arts, Roguelike, Short, Story Rich, Text based, Turn-based, wuxia |
| Languages | English |
More posts
- v1.3.6 — Improve event log38 days ago
- v1.3.5 — Minor weekly update39 days ago
- v1.3.4 — Flying Daggers46 days ago
- v1.3.3 — Minor Update53 days ago
- v1.3.2 — Balance & UI Update60 days ago
- v1.3.1 — Taunt, Reflect rework & Light Mode61 days ago
- v1.3.0 — Battle Update66 days ago
- v1.2.9 — Inventory Update67 days ago
- v1.2.8 — Friday update68 days ago
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